Ruzzle Cheat launched

Recently a friend told me to check out the new word game “Ruzzle”, which is almost identical to Scramble With Friends. The points for certain letters are slightly different. However, overall it is fun to play. It fixes one of the biggest problems with Scramble With Friends – slow loading time. Naturally for me, I’ll make a cheat for it. You can find it at http://blogmybrain.com/ruzzle-cheat/

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Quick Scrabble Word Finder

One feedback I’ve received by users of Words With Friends Cheat and Scrabble Cheat is that sometimes it takes a while to put in the entire board, and it would be nice to have a quick word finder to lookup words by matching patterns. So as a result, I created the Scrabble Word Finder for everyone to use. It takes much less time to use than the cheat boards, and it will generate a list of words that are good […]

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A solver for hanging with friends

Developed another solver for the popular iphone game Hanging With Friends. You can get it here Hanging With Friends Cheat

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Words With Friends AI

I ran across a game called “Words With Friends” these days on the IPhone.  It is very fun to play.  After playing several games, being a computer scientist, I automatically think about developing and artificial intelligence program for the game.   It is pretty challenging as there are a lot of words, and so many possible combinations to check, and for different directions.  I first implemented an exhaustive search, testing every word in the dictionary for every cell.   The result was […]

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The Graphical Economy Tool

Since the U.S. economy has been very turbulent for the past couple of months, I decided to create a tool that will give me a better insight than the speculative commentaries by wall street “analysts”.   Since the government has a huge census database on inflation, employment, wages, etc, I decided to utilize such data and create intuitive graphs to draw insights on the economy. After a weekend of programming, I finished making The Graphical Economy. The line graphs will display […]

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